


This shift from a duel to a free-for-all brawl significantly changes players’ strategies, and thus how cards in Commander Legends have been designed. “You have to play the long game, and think about how you can use your resources to fight off three opponents… ‘I’ll attack Gavin instead of you if you don’t attack me next turn… deal?’ is the kind of thing you hear plenty of.” “our players means that just trying to go after one player quickly isn’t an effective way to win,” senior game designer Gavin Verhey told Mashable via email.

While most of the game’s expansions are designed to work with traditional two-player gameplay formats, the 361 new cards arriving in November have Magic’s four-player Commander format in mind. 😉Ĭlick here to read over 4,000 more MTG Cards of the Day! Daily Since 2001.Magic: The Gathering's upcoming Commander Legends expansion isn’t like other sets. We’d be happy to link back to your blog / YouTube Channel / etc. If you want to share your ideas on cards with other fans, feel free to drop us an email. We would love more volunteers to help us with our Magic the Gathering Card of the Day reviews. He sees healthy play in Modern and Legacy to this day, thanks to playing well with being a creature (and things like Chord of Calling and Aether Vial), and he’s an excellent tempo card rarely found wanting for opportunities to muck things up. And while Venser’s not a permanent answer in most cases, keep in mind that he’s not actually a counterspell, and so uncounterable spells are still susceptible to being pushed off to another turn. A 2/2 won’t win games, but Wizard is well-supported, and sometimes your delaying tactic leaving behind a warm body is enough to get you there. His value, though, comes in his versatility, being able to bounce a spell or a troublesome permanent and leaving behind a pretty decent body. Venser, Shaper Savant doesn’t look like much at first glance: he merely delays a spell if used as a counterspell, and he’s a bit pricey for bounce.
